/// Contribution Create Missing Instance 10/2010: Daniel P. Rossi (DR9885)
using UnityEngine;
using System.Collections;
/// AManager is a singleton.
/// To avoid having to manually link an instance to every class that needs it, it has a static property called
/// instance, so other objects that need to access it can just call:
/// AManager.instance.DoSomeThing();
///
public class AManager : MonoBehaviour {
// s_Instance is used to cache the instance found in the scene so we don't have to look it up every time.
private static AManager s_Instance = null;
// This defines a static instance property that attempts to find the manager object in the scene and
// returns it to the caller.
public static AManager instance {
get {
if (s_Instance == null) {
// This is where the magic happens.
// FindObjectOfType(...) returns the first AManager object in the scene.
s_Instance = FindObjectOfType(typeof (AManager)) as AManager;
}
// If it is still null, create a new instance
if (s_Instance == null) {
GameObject obj = new GameObject("AManager");
s_Instance = obj.AddComponent(typeof (AManager)) as AManager;
Debug.Log ("Could not locate an AManager object. \ AManager was Generated Automaticly.");
}
return s_Instance;
}
}
// Ensure that the instance is destroyed when the game is stopped in the editor.
void OnApplicationQuit() {
s_Instance = null;
}
// Add the rest of the code here...
public void DoSomeThing() {
Debug.Log("Doing something now", this);
}
}
출처 : http://wiki.unity3d.com/index.php?title=AManagerClass#C.23_-_AManager.cs
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